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Flash Reviews: 28
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All Flash Reviews
28 Reviews | 1 w/ Response
This game has over stepped the boundary of difficult and has plunged head long into frustrating. I have overcome other frustrating aspects of the game and am dumbfounded by the wraiths that appear on wave 13. You have absolutely nothing in your game that can combat them except the difiler, and of those you only allow one. The spores cannot attack the wraiths at any time, so against the wraiths, their air attacking ability is useless! Don't make the wraiths invinsible during invisibility. At any rate, as an aside, in star craft the wraiths weren't so lucky! How do you kill these things?
In your description you tell the players to stop 'bitching' about difficulty. Did you stop to think that the game you made was too difficult, frustrating to boot? Perhaps you should add levels of difficulty, so that players who have a knack for the game may challenge themselves into frustration, instead of making it compulsory to playing your game.
As to your allusions about the best defense game ever, I happen to disagree. I would have given you a ten if not for the wraiths. Now I shall attempt to beat your game just to spite you, and yet despite myself.
Author's Response:
defilers suck vs wraiths
you need to think to beat this games
wraiths are cloaked => use True Sight to uncloak them => spores will shoot them down
It was my mistake... I did not know that most of you cant\dont want to think while playing a flash game.
>As to your allusions about the best defense game ever, I happen to disagree.
It was the best defense game at the time I was developing it. Now it certainly is not, with Desktop Tower Defense and others...
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This is a fantastic defence game! At first I found it too hard, until I got the hang of the combos, then I found combos I liked and got quite far. I think you have created a game that cannot be beat, but I was able to stale mate it. After around round 250 the mobs got so hard that my guns couldn't kill them, so I sold everything and put all the money into black hole combos. I got to round 1000, and clicked wave after wave and got to about wave 1140, but with only 2600 kills!
I suggest you creat stonger combos that require more money, so that beating mobs on waves 300+ is not so difficult. I saw you added two more turets, yet I didn't see if they had combos on the link you gave.
Great game!
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This is one of the best defense games I have played. I suggest that you add more stuff! It would be nice if the game were a bit more difficult. more towers and upgrades would be good too.
The game is fun!
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This game is a lot of fun, but I have two suggestions. 1. create a way to save the game. I would like to continue in the game, but do not want to play for 2 hours and then have to replay 20 levels. 2. Make the orientation of the red ball random after it explodes. It always goes at a 45 degree angle to the right. Which make the unholy bless, or whichever it is that makes random explosions, more of a henderence than a boon.
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I wonder why anyone likes this game. It is way too easy. The story is completely plotless/pointless. Each quest/mission is to find 8-10 different things which is given once you kill some lame monster. Never once was I challenged in this game. The fair past the eng of the game blows too. I killed that creature with 3000hp hitting him for 50 damage at a time, and the thing just stood there and laughed and flexed his muscles.
Then of course once I beat him I got an uber powerful weapon and was unbeatable. The goblin character then suggested that I hacked the flash. Really silly.
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"Fun game with lots of potential, but not difficult"
The graphics and game play of this game are quite nice, but there is never really a point where the game gets difficult. The creatures become really powerful, and the towers struggle to kill them, but the walls and nets are so cheap that you can slow your enemy down quickly.
The upgrades on the sacred towers are really expensive, but if the towers are going to keep up with creature with 18000 hp, they need to be able to do more that 400 hp, more than 800 damage, as well.
Over all a good game, but because I beat it in the first sitting, it has already lost its appeal to replay.
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"Mario after decades of saving the princess."
I thought it was quite well done. Although using Dick Dale was a bit of a let down for me. I hardly think you got permission to use such a widely known song. None the less, I thought it great that at the end mario finally caved after decades of saving the same damn princess who is in a 'different castle' 8 or 9 times an adventure.
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seemed real easy, but I couldn't fire cause I use a laptop and don't have a num pad, and 0 didn't seem to work. Oh well!
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I thought everything was quite nice. Not sure I understand it, but I am not a artsy fartsy film buff.
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You have a mildly interesting cartoon that ends abruptly, with absolutly no character development, and a plot that is quite thin. I recommend that you spend more time on each episode, and introduce your story and characters.
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